Mercenary · Headhunters
Stop Rival Attack at (location)
Briefing
There's this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at Hurston, HUR L1, HUR L2 and others. Seems like they're doing their best to destroy the objects there. I need you and whatever crew you can muster on site stopping these mungers from blowing everything up and protecting any friendly ships that need a hand. Handle this right and I’ll give the main contractor 4 Council Scrip. - Stows
What you'll face
43 ships across 9 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 5 ships
Wave 2 · 2 ships
Wave 3 · 2 ships
Defenderscriminal
Wave 1 · 3 ships
Wave 2 · 3 ships
Wave 3 · 2 ships
Hostilescriminal
Initial enemies · 3 ships
Escortcivilian
Escort ship · 1 ship
Hostilescriminal
Initial enemies · 2 ships
Escortcivilian
Escort ship · 1 ship
Interdictorscriminal
Interdiction ships bp · 2 ships
Escortcriminal
Escort reinforcements wave 1 · 3 ships
Escort reinforcements wave 2 · 3 ships
Escort reinforcements wave 3 · 2 ships
Escort reinforcements wave 1 · 3 ships
Escort reinforcements wave 2 · 3 ships
Escort reinforcements wave 3 · 2 ships
Ace pilotcriminal
Ace pilot ship · 1 ship
Reward
Items
Blueprint pool · one at random
+7 more in the pool
Where
System
Stanton
Starts around
Hurston, HUR L1, HUR L2, HUR L3, HUR L4, HUR L5, Arial, Aberdeen +26 more
To accept it
Standing
Sr. Contractor → Elite Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.