Mercenary · Headhunters
Guard (location) From Rivals
Briefing
The maintenance and reliable function of Hurston, HUR L1, HUR L2 and others is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They're on site now, targeting objects there. Protecting the site, and any friendly ships, in the area is important enough that I want you to bring some reliable backup along when you go and terminate these nullbrains. To prove just how serious we are about getting this done right, the main contractor will earn 6 Council Scrip for making sure absolutely nothing goes wrong. - Stow
What you'll face
47–49 ships across 9 groups. Where a slot draws from a pool, one of the listed ships spawns.
Bomberscriminal
Wave 1 · 2 ships
Wave 2 · 2 ships
Defenderscriminal
Wave 1 · 3 ships
Wave 2 · 3 ships
Wave 3 · 4 ships
Hostilescriminal
Initial enemies · 3 ships
Escortcivilian
Escort ship · 1 ship
Hostilescriminal
Initial enemies · 4 ships
Escortcivilian
Escort ship · 1 ship
Interdictorscriminal
Interdiction ships bp · 2–4 ships
Escortcriminal
Escort reinforcements wave 1 · 3 ships
Escort reinforcements wave 2 · 2 ships
Escort reinforcements wave 3 · 3 ships
Escort reinforcements wave 1 · 3 ships
Escort reinforcements wave 2 · 2 ships
Escort reinforcements wave 3 · 3 ships
Ace pilotcriminal
Ace pilot ship · 1 ship
Reward
Items
Blueprint pool · one at random
+7 more in the pool
Where
System
Stanton
Starts around
Hurston, HUR L1, HUR L2, HUR L3, HUR L4, HUR L5, Arial, Aberdeen +26 more
To accept it
Standing
Veteran Contractor → Elite Contractor
Cooldown
15 min
No second try if you fail it
Fan-made, compiled from community data. Always confirm in-game · rewards and requirements change between patches.